Image: Rock Paper ShotgunTL;DR
Glen Schofield claims publisher Krafton forced the game to ship early despite pandemic disruptions and technical hurdles.
Glen Schofield says Krafton is responsible for the poor state of The Callisto Protocol at launch. In an interview with GamesIndustry.biz, the retired director claims Krafton rescinded a promise of three extra months of development. This moved the release date from March 2023 up to December 2022.
Schofield says the timeline was already strained by COVID-19. He claims four to six employees got sick every month and a rendering team in Spain was shut down. He also says Krafton lacked experience with single-player physical games, forcing Striking Distance to handle its own publishing and marketing.
Other mandates added pressure. Krafton allegedly required a PlayStation 4 version alongside the PS5, which Schofield claims cost an additional $20 million and required 200 dev kits during a chip shortage. These factors led to reported crunch and the cutting of game elements.
Krafton CEO CH Kim previously stated the game fell short of market expectations. Schofield says Krafton viewed the project as a complete failure. He notes that he released 86 patches and narrative DLC to fix the game, including the framerate stuttering that drew negative reviews. Krafton invested $100 million into the title. Striking Distance saw layoffs in August 2023 and February 2025 before Schofield retired in 2026.



