Hardware

SCSKiller 1.3.0 adds AMD DirectX 11 support

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TL;DR

SCSKiller 1.3.0 adds DirectX 11 support for AMD GPUs and experimental Intel Arc support. The tool aims to reduce shader compilation stutter by precompiling shaders into the driver cache.

SCSKiller 1.3.0 adds DirectX 11 support for AMD GPUs. Previously, DirectX 11 precompilation worked only on NVIDIA hardware. The tool also introduces experimental Intel Arc support, which is disabled by default. The developer notes that Intel drivers may handle shader caches differently than NVIDIA or AMD.

SCSKiller works by compiling shaders into the driver cache before a game starts to prevent runtime compilation stutters. The update includes a new measurement feature that provides frametime graphs, stutter counters, and data on shader workload coverage. Gamers running AMD hardware can additionally save and reload existing cache files.

Another capability processes freshly spotted shaders during idle computer time, though it remains inactive initially owing to high processor demands. Some complex shaders still require a recording session to be captured.

Issues originating from asset streaming, memory management, or slow storage devices are not fixed by the utility. To avoid anti-cheat issues, SCSKiller does not use injection or hidden runtime manipulation.