TL;DR
Crystal Dynamics and Flying Wild Hog are developing Tomb Raider: Legacy of Atlantis as a reimagining built in Unreal 5. The team plans to leave emotional moments and vistas almost untouched while updating unrealistic elements for modern realism.
Tomb Raider: Legacy of Atlantis is scheduled for release on February 12 for PC, PS5, Xbox Series X/S, and Nintendo Switch 2, according to Crystal Dynamics. Game director Will Kerslake says the project is a reimagining rather than a faithful remake. Studio head Scott Amos says the game is being built from scratch in Unreal 5 to honor the original title's DNA for the franchise's 30th anniversary.
Tomb Raider: Legacy of Atlantis · official art via IGDBCreative director Michał Kuk says the developers at Flying Wild Hog and Crystal Dynamics decided to leave certain locations, vistas, and emotional moments almost untouched. However, experience director Jeff Adams says the team is making alterations to certain elements to justify the higher level of visual realism. Adams notes that some original features, such as finding med packs in tombs that have been concealed for 10,000 years, may be changed.
Tomb Raider: Legacy of Atlantis at a glance
- Coming
- Feb 12, 2027 on PC, PS5, Xbox, Switch 2
More on Crystal DynamicsTomb Raider: Legacy of Atlantis
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