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Grand Theft Auto VI targets 30 FPS and adds PS5 Pro features

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TL;DR

Rockstar Games says Grand Theft Auto VI will run at 30 FPS on all consoles at its November 19 launch, with PS5 Pro receiving exclusive PSSR and ray-traced shadows.

Rockstar Games says Grand Theft Auto VI will target 30 FPS on all supported consoles to maintain visual fidelity and stability. The game is currently available for pre-load on PlayStation 5, PlayStation 5 Pro, Xbox Series X, and Xbox Series S. The title launches on November 19 and has already gone gold, according to Take-Two boss Strauss Zelnick.

The PlayStation 5 Pro will receive exclusive features including ray-traced shadows and PlayStation Spectral Super Resolution (PSSR). While the standard PlayStation 5 supports a similar technology called Quick Spectral Super Resolution (QSSR), Rockstar Games says it will not be implemented in Grand Theft Auto VI at launch. PlayStation consoles will also feature high-fidelity haptic feedback for the DualSense controller, Tempest 3D Audio, and improved loading times.

Xbox One and Xbox Series X|S players can stream the game via Xbox Cloud Gaming on the launch date. Rockstar Games says cloud streaming will use Xbox Series S graphics settings, and performance will depend on connection quality. Cloud gaming is not available on PC. Remote Play is supported on both PlayStation and Xbox platforms. The game is approximately 212 GB in size.

Grand Theft Auto VI at a glance

Release
Coming Nov 19, 2026 (in 9 days)
On PC
Not announced for PC yet
Platforms
PS5 · Xbox

Release dates and platforms from IGDB.

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