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GTA 6 NPC system has been in development for over 10 years

TL;DR

Jason Schreier says the GTA 6 NPC interaction system was being prototyped in 2014. Rockstar Games reportedly grew its artist team by over 10x since GTA 5.

Rockstar Games has been working on its NPC interaction system for more than a decade. Jason Schreier says the system was being prototyped as early as 2014. The mechanics in GTA 6 are a further development of the greet and antagonize systems originally introduced by Mark Tennant in Red Dead Redemption 2.

Sources state that the game utilizes a vast number of distinct character movements to provide NPCs with different daily routines and behaviors. To support development, Rockstar Games grew its artist team by over 10x between the development of GTA 5 and GTA 6.

Background In 2018, Red Dead Redemption 2 launched with 2,441 Rockstar employees. Our earlier story

Grand Theft Auto VI at a glance

Release
Coming Nov 19, 2026
On PC
Not announced for PC yet
Platforms
PS5 · Xbox

Release dates and platforms from IGDB.