Mochi64 says Super Mario 64 fan project runs at 50fps on Virtual Boy
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Mochi64 showed a work-in-progress Super Mario 64 reconstruction for the Virtual Boy that reportedly runs at 50fps on original hardware.
Developer Mochi64 showed a fan project on November 11 that brings Super Mario 64 to the Virtual Boy. Mochi64 says the project runs in stereoscopic 3D at 50fps on original hardware. The demo covers the game opening through King Bob-omb.
Super Mario 64 · official art via IGDBThe project is a hardware-specific reconstruction rather than the original N64 game. Mochi64 says the Virtual Boy cannot render the environments live, so the developer ray-traced the scenery in advance and stored it on the cartridge. The software draws Mario and enemies live over these backgrounds.
According to Mochi64, the 16MB ROM limit means the game might support five stages. Building the full experience requires a custom cartridge. The project remains a work in progress, and Mochi64 plans to add more stars and levels before releasing a demo.
Via Retro Dodo ↗ · Also from Retro Handhelds ↗
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