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Zelda: Ocarina of Time producer Hidemaro Fujibayashi explains ReDead changes

By One Percent Lows
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Nintendo producer Hidemaro Fujibayashi says the team dialed back the fear factor of ReDeads during development of the Zelda: Ocarina of Time remake on Switch 2 because the upgraded graphics made them too terrifying.

Nintendo dialed back the scariness of ReDeads during the development of the Zelda: Ocarina of Time remake on Switch 2. Producer Hidemaro Fujibayashi says the team initially made the enemies very scary because of the upgraded hardware. The original N64 release naturally limited how terrifying the creatures could look.

With the new graphics, sound, and movement, the development team realized they went a step too far. Fujibayashi says they took a step back to remember the original experience they wanted to keep intact, leading them to tone down the enemy design before launch. The final version still retains plenty of its original terror.

Background On November 5, the remake launched on Nintendo Switch 2. Our earlier story

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