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Probably Stolen - Cyberpunk Shopkeeper Sim cumulative update 1.0.0.12 adds features

By One Percent Lows
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TL;DR

The developer released update 1.0.0.12 for Probably Stolen - Cyberpunk Shopkeeper Sim, adding dialogue scaling, new power mechanics, and changes to story characters and economy.

The developer released cumulative update 1.0.0.12 for Probably Stolen - Cyberpunk Shopkeeper Sim. New options allow players to adjust the size of dialogue bubbles, name tags, and reply choices between 50% and 150%. A new gameplay setting can disable pop culture inspired customers. Power Line Hijack now reduces Current Converter operating costs by 15% and enables functionality during power outages, with additional levels of the hijack available to further reduce costs.

What's in the update

  • You can now shoot most storyline characters to end their story immediately.
  • Power Line Hijack now makes Current Converters 15% cheaper and functional during blackouts.
  • Players can now keep the shotgun longer or indefinitely with a revoked Weapon Permit 1.
  • Lucky and Unlucky starting perks now change luck by 15 instead of 5.
  • Disposable Batteries now sell for 1 Credit plus 1 Credit per 3 kJ of charge.
  • Lou's demand after her disguise visit is now 500, 750, 1000, or 1500 Credits based on difficulty.
  • Added "Dialogue bubble size" and "Disable Pop Culture Characters" to the options menu.
  • Added "Move Bought Items to Inventory" to the options menu.
  • New Power Line Hijack II and III make Current Converters even cheaper to run.
  • Water Purifier now cleans water to 99.01% instead of 99.00%.

Full patch notes on Steam

Story character mechanics have changed. Players can shoot most storyline characters to end their story, which Security usually treats as manslaughter unless the character is specific. Lou's demands now range from 500 Credits on Cozy to 1500 Credits on Challenge, and she returns for her box one day after leaving it. Eleanor can be bailed out for 500 Credits or for free with 40 Security reputation.

Economy and machine updates include Disposable Batteries selling for 1 Credit plus 1 Credit per 3 kJ of charge. Lucky and Unlucky starting perks now change luck by 15 instead of 5 for new runs. The Water Purifier now cleans water to 99.01%. Energy cells in display cases attract material buyers despite not having the Material tag.

Probably Stolen - Cyberpunk Shopkeeper Sim at a glance

Latest patch notes
100-Rev13 Hotfix Nov 8, 2026 · every update in our patch log

Patch notes summarized from the developers' Steam posts.

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