Phantom Blade Zero update 01.301.524 improves performance and boss combat
TL;DR
Phantom Blade Zero update 01.301.524 released for PC and PS5, adjusting boss attacks on specific difficulties and changing how Ray Tracing shaders are compiled to speed up launch times.
Phantom Blade Zero update 01.301.524 is now available. The patch makes throw and grab attacks from the boss Hua, Deadly Betrothed, less frequent on Wayfarer and Pathbreaker difficulties. It also adjusts Ray Tracing shader compilation, helping startup times improve by omitting unneeded assets. Other changes include fixes for Bluetooth controller stuttering, input lag, an NVIDIA Reflex issue, and a main story progression bug.
Phantom Blade Zero · official art via IGDBThe game, which released on October 28, 2026, uses Unreal Engine 5. Director Qiwei “Soulframe” Liang says the engine was chosen to retain high levels of detail. On PS5, the game features three graphics modes that use dynamic resolution scaling. Performance Mode targets 60 FPS, Balanced Mode aims for 40 FPS, and Graphics Mode runs at 30 FPS with an output of about 1440p.
On PC, testing with an RTX 3080 Ti and Ryzen 9 5900X at 4K with Very High settings and DLSS Performance resulted in 60 to 75 FPS. Enabling Path Tracing and Ray Reconstruction resulted in 30 to 45 FPS and a crash. Using Ray Tracing with DLSS set to Balanced produced similar performance. Settings at 4K Ultra with DLAA and no ray tracing resulted in 30 to 40 FPS.
Background In September, the title reached over 3 million wishlists on PS5 and PC. Our earlier story
Phantom Blade Zero at a glance
- Players on Steam
- Peak 827,122 on Nov 2
- PC guides
- PCGamingWiki
ProtonDB
More on PlayStationPhantom Blade Zero
Via GamingBolt ↗ · Also from Twisted Voxel ↗
Spot a mistake? Tell us


