NX2navi brings Zelda: Ocarina of Time Remake to Windows
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Developer tangerineturtle1 made NX2navi available, delivering a Windows version of the recent Zelda remake through static recompilation.
Developer tangerineturtle1 launched NX2navi, offering a Windows version of The Legend of Zelda: Ocarina of Time Remake. The project uses static recompilation to convert the game into x86-64 code and a custom Vulkan renderer rather than emulating Switch 2 hardware. Since no game files are bundled, users must supply their personal dump of version 1.1.1. A first-time local build takes between 10 and 25 minutes.
The Legend of Zelda: Ocarina of Time · official art via IGDBThe port is in early development and has known issues including visual bugs, brief stutters when entering new areas, and occasional crashes. It calls for 64-bit Windows 10 or 11, 16 GB of RAM, 30 GB of storage, and a graphics card featuring Vulkan 1.3 and mesh shaders. An earlier test on an RTX 5090 reportedly consumed 18.6 GB of VRAM, while a later demonstration suggests memory requirements have dropped.
Players can choose between Catmull-Rom or Lanczos upscaling via an in-game menu. The port supports HDR, DLSS for RTX owners, and FSR 3.1 with frame generation for all GPUs. Resolutions reach up to 5K, and framerates can be left uncapped or configured up to 240 FPS. While 21:9 and 32:9 ultrawide modes are supported, the HUD remains at 16:9. The game works with gamepads or keyboard-and-mouse setups using WASD.
Background On November 5, 2026, The Legend of Zelda: Ocarina of Time remake is scheduled to launch on the Nintendo Switch 2. Our earlier story
Project page
- GitHub
- tangerineturtle1/NX2navi
More on NintendoPC portsThe Legend of Zelda: Ocarina of Time
Via NX2navi (GitHub) ↗, X (@chasmmmmmmmmmmm) ↗, Notebookcheck ↗ · Also from VGTimes ↗, TechPowerUp ↗ · Other coverage: Nintendo Everything ↗
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