TL;DR
DXVK-NVAPI 0.9.3 adds support for Opacity Micromaps and a new NVIDIA Reflex implementation for Vulkan games.
DXVK-NVAPI 0.9.3 is out. This update adds support for Opacity Micromaps (OMM) through Microsoft DirectX Raytracing 1.2+ via NVAPI. Using OMM can speed up ray-tracing through semi-transparent and alpha-tested geometry. This feature requires VKD3D-Proton 3.1 and the NVIDIA R615 Linux driver or newer.
The release also provides a different Reflex option for Vulkan software relying on the second revision of the low latency extension. For users on the NVIDIA R615 driver or newer, this implementation makes the DXVK-NVAPI Vulkan layer obsolete.
Other changes in 0.9.3 include support for new driver settings in NVIDIA R610 and R615 drivers, improved reporting for free and available VRAM, and support for compiling for ARM64.
Via DirectX Developer Blog ↗ · Also from Phoronix ↗
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