FSR 1.0 utilized instead of DLSS in Ocarina of Time remake, according to reports
TL;DR
License notices show that the upcoming Switch 2 version of Ocarina of Time incorporates AMD FSR 1.0 and SMAA instead of utilizing the console's Nvidia DLSS capabilities.
Reports indicate that the new version of Ocarina of Time relies on AMD FSR 1.0 and SMAA for image quality rather than Nvidia DLSS. According to a post by SuperMetalDave64 on X, the game's version 1.0.0 software menu lists these technologies in its third-party license notices.
While the Switch 2 uses custom Nvidia Ampere-based silicon with Tensor Cores capable of running DLSS, the license notices for the remake do not mention Nvidia's technology. Reports say players have noted shimmering foliage in game trailers, which could be related to the use of FSR 1.0, a spatial upscaler. However, the absence of DLSS in a license menu is not conclusive proof of how the upscaler functions or at what resolution the game renders. Nintendo has not commented on the upscaling for the title.
The remake is scheduled to launch on November 5, 2026. In the US, the digital version is priced at $59.99 and the physical edition is $69.99. Nintendo is hosting a midnight launch for the game on November 4, 2026, at the Argos in Tottenham Court Road, London. Attendees can receive a free Nintendo 64 box replica and an Ocarina key ring while supplies last.
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Via Twisted Voxel ↗ · Also from eTeknix ↗, My Nintendo News ↗, Video Games Chronicle ↗ · Other coverage: Notebookcheck ↗, Hardwareluxx ↗
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